You can trigger more than just position changes with keyframes. To animate the ball moving from one position to another, set the first keyframe on your animation timeline where you want the ball to start and a new keyframe further along the timeline where you’d like it to land. Imagine you want a circle to bounce like a ball across your screen or frame of video. These markers are called keyframes, and they’re used as anchor points for actions in all different types of animation programs, including Adobe After Effects, Animate, and Character Animator. To create an action in a digital animation sequence, you first need to define the start and end points for that action. Now animators can save hours or even weeks or months of work by using digital keyframe animation to identify different elements of a graphic and choose how those elements will move or change over time. In the early days of animation, each frame of a production had to be drawn by hand. Keyframes signify the start and end points for actions in animation.
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